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ba62e89
/oc turn this into a propper rougelike web game, deploy it to vercel (new proj, in helgesverre team) and post the link to it here
Live: https://nullvault-five.vercel.app — new Vercel project
nullvault in team helgesverre (I disabled Vercel Authentication so it's public).
What I changed: turned the ASCII vault map into a real turn-based roguelike — procedural 10-depth dungeon (rooms, corridors, doors), fog-of-war FOV, bump-attack combat, XP/levels, gold, potions, blades/armour, a boss (THE NULL DEVOURER) on depth 10, permadeath with a local best-score record, keyboard (wasd/arrows/hjkl, diagonals yubn, q potion, > descend, . wait) plus mobile D-pad, and WebAudio SFX. The starting vault keeps the 3×3 gold horde from the original map.
Zero dependencies, no build step. Source in ~/code/nullvault; verified live files are byte-identical to local and the deployed game starts/plays.nullvault-five.vercel.appNULLVAULT — a dev/null roguelikeA tiny turn-based roguelike about descending into the vault beneath /dev/null.
commit ba62e89