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640560c

So you may remember I've started building the game for fun. Just to play with my friend. I had the game concept for years but I never had a possibility to do it. The game is pretty simple. You build buildings, they produce units with a specific armor/attack, you do not control how they fight but you choose which buildings to build. I started this with zero experience in game development. Yes I have almost 20 YoE in Software Engineering, mostly web services but never ever touched any game. However, I already had several attempts to do this game and I already had some experience on what to avoid (e.g. sending the whole state from the server, every second, obviously, isn't it?). What I did initially: - Checked for the game engine. Obviously asking AI. The main criteria for me was that AI may develop it E2E. Without asking me to click something with a mouse. Decided: Brevo - I drove for 3h alone in a car. I spoke with AI explaining the game concept. Turned out you actually may speak max 1hour with chatGPT on the Plus plan. I've got the game concept out of it. A very big initial document. - I refined that document further with the game MVP - Coded MVP. It worked but looked EXTREMELY terrible. Like 120p video on 55" screen. - I added some free models that I found on the internet. It still looked terrible but started to look like a game. - Since it is multiplayer game, I've worked mostly on the server. Almost all decisions are made on the server. (if playing alone against AI, it is the same server, but a built-in, works without internet) - After a few playtests with my friend I actually liked the game and decided to give it some love. It was a version 0.14 - The game worked perfect but still looked terrible. I digged down on what I could do - Purchased one pack for $20. Looked way better but still below average. - Looked further. Found meshy - https://meshy.ai/?utm_source=meshy&utm_medium=referralprogram&utm_content=EWYGIF&share_type=invite-friends the link is referal so please register and add me some bonuses :D I invested there $40 so far - it has covered all units/buildings I need (approximately 60 units) + 60 buildings - My animations sucked. Absolutely terrible. I had air ballons on every attack. I was researching on what I could get from AI. Found https://app.ludo.ai/register?ref=FKB09J4Z Also a referal link, please register and give me more credits :D - Reworked every unit attack and animations - It started to look so amazing so I've registered on Steam. It takes them 30 business days to verify me. Who said that the US is better for the business? :D I think it will be on Steam like in December. I doubt I will have any success with it but I enjoy playing it as this remind me the game from my childhood. The current version is 0.38. The next version will need an account to register and hopefully will be built overnight. If you'd like to try it, you will need an invitation - "igorx". I doubt someone will but whatever :D At least enjoy the video on https://castle-lanes.com And yeah it is absolutely crazy what AI allows to achieve in a pretty short period of the time. 5 years ago it would take 20 people to work on this full-time for 2-3 years before it would look the same as I got it with AI in a few weeks.
Castle LanesCastle Lanes: build on your lane, your armies marchA builder-autobattler in the spirit of classic RTS custom maps. Three factions, an authoritative server, four-seat lobby with computer players.

commit 640560c