I added WebXR support to GDevelop, an open source no-code game development engine which has been slowly adding 3D support in the past couple of years. It has an extension system allowing you to make custom extensions using both their no-code "event sheet" system and/or custom JS code.
Since GDevelop can build HTML5 games and it's using Three.js for 3D rendering, and Meta Quest (which I own) and other VR headsets mostly support WebXR in their built-in web browsers, I had an idea to add WebXR support to GDevelop.
I used Claude Code and worked for 3 months after work and on weekends, and finally made it. Everyone can now make WebXR (VR) experiences by just installing the extension(s), adding custom behaviors to their (3D) objects and arranging the event sheet like they'd do for any other game they're making. It even has archery mechanics built in 🏹
More info, downloads, showcase video and demo project can be found here: https://avram.itch.io/webxr-gdevelop-extension
P.S. If it wasn't for Claude, I'm pretty sure it'd take me about 3 years (instead of 3 months) to make this, and that's probably after turning it into a full time job 🚀

itch.ioWebXR GDevelop Extension by AvramMake VR games in GDevelop
commit 10e45bf