It's something at least. This is much more challenging than I thought it would be, even with the use of AI. Fluid simulates, but getting it to look like real water while keeping FPS above 300 has proven to be a challenge, so I've capped the max droplets, for now.…
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Looks awesome! Struggling with water/fluids simulation myself!
Thanks man! Tell me more, just for fun or is it for an engine/game/project?
It is for a game, I am writing 2 versions: first in Typescript (mostly for prototyping), then port it to Rust. I am not overly skilled with Rust yet though, but even with the help of AI it's just not nailing it just yet. Might need to look into specific techniques. I know Sebastian Lague has some great videos about it on YT.
commit 5d97ce5
Sebastian Lague is next-level. Every time I watch one of his videos I feel overly incompetent. If I may make a suggestion, if you're writing your own engine, have your AI write an abstraction layer between the engine and the scripting pipeline then write your simulations at the…