The game engine, being built by AI, now named 'Ignition'. Supports multi-threading by adding a single attribute to a class. The same old Unity-like code style, add 1 attribute and just like that you have a multi-threaded script.
csharp
using Ignition;
[ParallelUpdate]
public class Health : Behaviour {
protected void Update() {
Debug.Log("I run on multiple CPU cores");
}
}commit 40fb147