Drew Brereton

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Drew Brereton

@aebrer

Currently working on: - DEEP YELLOW: a turn based backrooms game in godot game engine - dreb: agentic coding harness - Professionally: AI in drug-discovery

Commit activity

8 commits in the last 24 hours

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76 / 150 XP74 XP to operator

Yesterday

Today's docket at home: testing out Project Maya to see how feasible it is to run GLM 5.3 Flash on a 5080 with 16gb vRAM and 128 GB dRAM. So far, it's not horrible, just long ttft. About 25-30 tok/s decode, 1200 prefill; compared to 75-90 and 2600 for Qwen 3.8 Flash Next.
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That's @aebrer's root commit.