Drew Brereton

8 commits

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Drew Brereton

@aebrer

Currently working on: - DEEP YELLOW: a turn based backrooms game in godot game engine - dreb: agentic coding harness - Professionally: AI in drug-discovery

Commit activity

8 commits in the last 24 hours

longest streak 1 daycurrent 1

76 / 150 XP74 XP to operator

Yesterday

replying to @cchampou
Definitely worth it! I think ultimately it's disappointing compared to our GOAT Qwen 3.8 FN but still, in theory it's a teensy bit smarter so it could be good in a pinch. It's also nice when the voice of FN gets on my nerves, that mfr has AI voice for sure. Main issue right now…
Yeah I get it. I am a bit shorter on RAM I "only" have 64GB, but 24GB vRAM, so I might have faster prefill but shorter context... Will see. Anyway I adapted my workflow to short context.

That's @aebrer's first reply.