For my first attempt of actually giving AI a fair chance, I'm building a game engine in Rust. Before you ask why, because why not. An engine without all the unnecessary BS with the things I've always wanted. Native multi-threading (scripts), fluid simulation, day/night cycles,…
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Good idea! I think I'll do daily updates. The only reason I picked rust is for the super strict compile in hopes there'd be less mistakes. I'd be interested to see your playground tests too.