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7b18297

For my first attempt of actually giving AI a fair chance, I'm building a game engine in Rust. Before you ask why, because why not. An engine without all the unnecessary BS with the things I've always wanted. Native multi-threading (scripts), fluid simulation, day/night cycles,…
I hope you share updates on this. I've been building random engines in C++ with my children for fun. I've not considered Rust an option.

commit 7b18297

Good idea! I think I'll do daily updates. The only reason I picked rust is for the super strict compile in hopes there'd be less mistakes. I'd be interested to see your playground tests too.