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b78bfa3

For my first attempt of actually giving AI a fair chance, I'm building a game engine in Rust. Before you ask why, because why not. An engine without all the unnecessary BS with the things I've always wanted. Native multi-threading (scripts), fluid simulation, day/night cycles, weather, global snow/wetness coverage, etc. All the cool things you'd typically have to build/buy later. Seems like a good way to give AI a run for its money.

commit b78bfa3

I hope you share updates on this. I've been building random engines in C++ with my children for fun. I've not considered Rust an option.