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a8769e2

My brain was like: I always wanted to have my own tetris. There was this 3d tetris game for DOS when I was so much younger. Also my brain: man, I always wanted to create a city sim, but on like hex grid. Also my brain: Townscaper was really cool, I should make my city sim on a…
webtris.j7y.cowebtris
Claude suggesting the concentric rings is a great twist. Did you settle the line-clearing rules before coding, or work them out by playing? That’s the part of turning the idea into a game I’d be curious about.
no, the important part for me was to get this out there and public. The movement rules are kind of hard to understand when it comes to encountering irregular shapes, like triangles or pentagrams, and I don't fully understand it. The line-clearing rules are sort of clear: on the disc each ring is continuous, basically how far away it is from the center. As long as all cells are occupied there will be a clear. How the cells from above it fall down is a mystery to me, because there are fewer cells in an inner circle. At the same time, that's also the charm of it. It's what gives it chaos 😂 I'm not in a hurry to find out. I don't want to minmax this game.

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